Mark Greyson

Overview 

Greyso n is an extremely resourceful and brilliant researcher in the field of neurotechnology. His work  in developing a remote memory alteration prototype has placed him in the middle of a struggle between rival groups Enagine and NeuroBloc. The player assumes the role of Greyson throughout the course of the game.

History 

Showing an early inclination for working with technology, Mark modeled his first neural circuit at the age of 15. At only 18 he graduated from MIT and was quickly snatched up by Enagine. Over the last five years he has been working on designing a prototype to improve the delivery of Enagine’s Remenision system.

Greyson met Hanah Eto seemingly by chance at a research convention about th ree years after signing on with Enagine. Under the assumption she is a researcher in the same field, Mark develops a strong friendship with her and keeps her updated with on his research successes and failures. After making a breakthrough in his research that could push the project to completion, he calls Eto to celebrate. To his surprise, Eto seems very disturbed by the news and insists on meeting him immediately. Meeting at Eto’s apartment, Eto reveals that she works for the known terrorist group NeuroBloc and fills Greyson in on the conflict filled history between NeuroBloc and Enagine. Shocked by Eto’s revelations, and feeling mislead by both Eto and Enagine, Greyson attempts to end his research career with Enagine. This leads to the scenario at the start of the game. Mark’s role in the events to come is in the hands of the player.

Custom Traits 

As an extension of the player character Greyson should be as customizable as possible without compromising the story line. Greyson’s first name, gender and appearance should all be chosen by the player. NPC’s will refer to the player as ‘Greyson’. Appearance 

In flashbacks Greyson should be portrayed as a scientist, wearing a lab coat and glasses while working late at Enagine. For height, hair and age, anything is appropriate so long as it fits the scope of his character (an age range of approximately 20-40). Hair and makeup on female models should be conservative (think academic), and body type should trend towards the skinnier size (no bulky muscles on male models).

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