Scope Document

Platform - PC / Mac

Players - Single Player

Genre - Action/Adventure RPG

High Concept

The year is 2040 and the outcome of a technological arms race between Enagine and NeuroBloc is set to determine the course of the future. Remenision puts the player in the role of scientific genius Greyson – a key resource in the development of memory control technology. Stripped of his memories, and trapped in a virtual world, Greyson must figure out a way to regain what he has lost, and in the process, chose a side in the conflict to come.

Goals
 * Learn combat skills with both melee and ranged weapons
 * Explore the game world
 * Reach checkpoints in order to trigger flashbacks that reveal the backstory
 * Piece together clues to realize that this is a virtual world
 * Choose which corporation you ultimately fight for and which on you will fight against

Features
 * The player will play through three environments: a small suburban neighborhood, a lunar research facility, and a garden prison surrounded by impossibly tall grass hedges.
 * Each world has as it’s own story arch – with a unique objective, which builds to the player’s final choice between Enagine and NeuroBloc. This is the games main mechanism for pacing – allowing the player to experience a learning and exploration phase, a rising action phase, and a story/gameplay climax for each level.
 * Greyson’s appearance, gender, and first name will be customizable at the start of the game.
 * Greyson can either develop a romantic relationship with either NeuroBloc operative Hanah/Michael Eto or with Enagine operative Laura/Eli Petrov. (Both characters genders are set based on a players initial decisions)
 * Game backstory is developed thoroughly in the form of flashbacks, environmental clues, and NPC dialogue.
 * Gameplay will be first person, the player will experience the world through Greyson’s eyes navigating and controlling their actions using a mouse and keyboard.
 * Interface will be minimal, only necessary information, such as a minimap and current objective will be displayed. Health regenerates quickly out of combat and will only be displayed when taking damage.
 * Inventory will be minimal, only a few key objects in each level will be essential for the player’s progression and all objects will disappear in the transition to a new level. (These are virtual world after all).
 * Initial development will focus on a PC version of the game, but the minimal interface and controls should allow for a third-generation console port at a later date.
 * Target audience includes both hardcore and beginner RPG players. The focus will primarily be on story development and player choices. The minimal UI and lack of serious RPG elements such as leveling, and managing large amounts of abilities should make the game more approachable for players new to the genre.

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