Conflict Resolution

Accuracy

When shooting from the hip, the player’s accuracy will depend on the distance from the target as well as the players moving status. When close aiming is activated the accuracy function is disabled and aiming is completely reliant on the player’s skill.


 * A = R * M


 * A = Accuracy


 * R = Range


 * M = Movement

Damage

When shooting an enemy, every bullet that hits will deal damage based on what base damage the weapon has and where the bullet hit on the enemy. Melee weapons will deal damage in the same way.

When a bullet hits the player, the outer edge of the screen will flash red impairing the player’s vision for a moment. If enough bullets hit the player in a short amount of time the player will die. Health is gradually regained after damage is given. Full health should be regained in no more than 10 seconds.


 * D = B * P


 * D = Damage


 * B = Base Damage of weapon


 * P = Body Part

Enemy Interaction

When an enemy sees the player they will immediately engage the player until either the player is dead or the enemy is dead. If the enemy hears the player via knocking over objects or gun shot then the enemy will begin to investigate and be on high alert.

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