Roommate Arrives (00-01)



 Event #00-01-01  – Roommate Arrives


 * Trigger: Player attempts to leave room OR


 * Player asks both questions in events 00-00-12 and 00-00-13


 * [Roommate]: Greyson!


 *  Animation:  Roommate walks in to room and stands in doorway.


 * [Roommate]: I’m glad you’re awake. Feeling ok?


 * [Roommate]: I can’t believe that Eto attacked you like that!


 *  [Player]:  …


 * [Roommate]: Greyson..? Why are you just staring at me? You know,  Eto, from school?


 * [Roommate]: You must have gotten hit hard..


 * Text Choices: "Why would  attack me? We’re friends... “

 " attacked me? We’ve never gotten along... but still... “

 Event #00-01-02  – Roommate Responds #1


 * Trigger: Player chooses the ‘We’re friends’ choice


 * Event: Eto’s alliance is set to friendly


 * [Roommate]: I know, you guys seemed close.

 Event #00-01-03  – Roommate Responds #2


 * Trigger: Player chooses the ‘We’ve never gotten along’ choice


 * Event: Eto’s alliance is set to enemy


 * [Roommate]: Come to think of it... you guys were always arguing.

 Event #00-01-04  – Roommate Warning


 * Trigger: Roommate finishes last sentence


 * [Roommate]: I still can’t believe  attacked you though!


 *  [Roommate]:  No one has any idea why it happened....  ran off afterwards too.


 *  [Player]:  …


 *  [Roommate]:  You really don’t remember anything do you?


 *  [Roommate]:  Look I have to get back to class but you should rest.


 *  [Roommate]:  Maybe you should see of you can find Eto and try to smooth things over.


 *  [Roommate]:  Doesn’t  have a physics class right away?

 Event #00-01-04a  – Friendly Response


 * Trigger: Roommate finishes last sentence AND


 * Eto’s status is friendly


 * Text Choices:  “I need to find out what’s going on”


 * “Eto wouldn’t just attack me for no reason. Something’s wrong...

 Event #00-01-04b  – Enemy Response


 * Trigger: Roommate finishes last sentence AND


 * Eto’s status is enemy


 * Text Choices:  “Eto won’t get away with this.”


 * “Eto needs to pay.”

 Event #00-01-05  – Roommate Leaves


 * Trigger: Player chooses any of the text choices from 00-01-04a or 00-01-04b


 *  [Roommate]:  Just be careful..


 *  [Roommate]:  Check your phone too, I think someone tried to message you earlier.


 * Animation: Roommate leaves


 * Camera pans down to players pocket as hands reach into pocket to retrieve cell phone. As it is pulled out and opened, a message on the phone screen reads “At home. Need to tell you something. Come quickly. – Eto”


 * Player puts cell phone back in pocket


 * Event: “Find Eto” objective appears on side of screen


 * Sub-objectives are "Search the school" and "Search Eto's home"

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